Archive for the tag "valve"
I have written down how I configured my Half-Life Dedicated Server (HLDS) in a new Slackware Documentation article. You can find the article here: http://docs.slackware.com/howtos:software:halflife_dedicated_server The reason why I felt compelled to write this, was that the information you can find using Google, and the information on Valve’s own developer Wiki, is not 100% accurate [...]
The Steam for Linux beta program has just opened its doors to the general public. When I looked, there were 48 games in the Steam catalogue, paid-for ans well as free-to-play. Part of opening up the Steam for Linux beta is moving their bug tracker to Github, which allows for a better interface than [...]
It was august 2012 when I wrote an article about the viability of commercial games on Linux. In particular, I was talking about the new Steam client for Linux which Valve Software was developing. Read that article now if you have not seen it yet, it will give insight as to where I stand with [...]
Just a saturday afternoon post… I intended to write about these updates earlier, but I had a very busy work week which did not leave room for Slackware PR. Now that my two-week holiday has started, I have my hands free to work on software updates, my ARM port (which is again threatening to shrivel [...]
Almost two years ago I wrote an article about how the Open Source ecosystem can interact with commercial game developers. I decided it was time to write an addendum to that post. Why? Last month, Valve Software finally revealed that they are in the final stages of porting their Steam client to Linux, news that [...]