Archive for the tag "doom"
Yesterday was the 20th birthday of DOOM, the computer game which meant a paradigm shift to me way back when I got my hands on it. It was 1993 and I worked at a CAD/CAM company with a Novell network (IPX protocolled, this was before the time of TCP/IP even). A collegue of mine had […]
The alien preaches… about open source. A typical example of an industry where people tend to “sit” on their intellectual property (IP) is game development. If you have a fantastic game concept and built a real good engine around it, it will potentially generate a lot of money for you and your publisher, as long […]